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In F.G.N, we use an attribute system based off of the stat books from the official Databooks. This serves to measure a shinobi's ability in combat and other related areas. Beyond measurement, the stat book is also deeply intergrated with how your character performs and functions in various ways outside of general measurement of power. Because of this, it is vital that you understand F.G.N's attribute system and how it will affect your character.

What is the Databook

Databook

Ninjutsu

Genjutsu

Taijutsu

Intelligence

Strength

Speed

Stamina

Hand Seals

Total

Rank

1

1

1

1

1

1

1

1

8

Above is a table representing the databook, or the attribute system we use in F.G.N. As you can see, this system has 8 separate attributes. All have their own individual purpose. These stats represent the inherent talent of your characters as well as a general measurement of their ability. These stats work on a 5-point system, meaning that each stat's maximum number is 5. Below are the definitions of each statistic as well as how they affect your characters in F.G.N.

Note: Everyone must have at least 1 point in every attribute of their databook. 1 point is considered genin-level ability, and anything below that would be considered less than that level. Exceptions do exist, but are normally for specialists in certain areas.

Ninjutsu

Ninjutsu is an all-encompassing term for the extraordinary techniques of shinobi that requires the use of chakra, and typically, hand seals. This applies to jutsu from nature-based techniques such as the iconic Fireball Jutsu all the way to the praised Flying Raijin Jutsu. Ninjutsu are noted by their particular use of chakra, either through shape or nature transformation.

The Ninjutsu stat in the databook represents your character's skill and knowledge of ninjutsu. It directly affects the level of ninjutsu your character can train for. This means that your character can only train up to a certain level of ninjutsu dependent on their own respective stat.

  • 1 – Can train up to D-rank ninjutsu.
  • 2 – Can train up to C-rank ninjutsu.
  • 3 – Can train up to B-rank ninjutsu.
  • 4 – Can train up to A-rank ninjutsu.
  • 5 – Can train up to S-rank ninjutsu.

Genjutsu

Genjutsu is a type of jutsu that specifically uses illusions to trick or decieve shinobi most unlike regular ninjutsu. Most, if not all, of these techniques rely on the use of Yin Release.

Similar to the ninjutsu stat, the genjutsu stat represents your character's knowledge and ability to use genjutsu. It also affects the level of genjutsu you can train as well.

Taijutsu

Taijutsu is the last type of jutsu which solely relies solely on the natural abilities of the body through martial arts and sometimes with the additional use of chakra. Like the other jutsu stats, this represents their ability and knowledge of taijutsu as well as their ability to train in it. This works the same as it does for ninjutsu and genjutsu respectively.

Intelligence

Intelligence is the measure of your ability to obtain and apply knowledge in various ways and manners. Here in F.G.N, it still holds this definition with the exception that this stat is primarily reserved for your character's intelligence in combat. The actual stat itself has no direct relation to anything specific aside from its general measure for your character and some given bonuses depending upon how great the stat is.

  • Upon reaching 3 points in your intelligence stat, your Academy jutsu will automatically be completed.

Strength

Strength is the measure of a character's physical strength, or how much force they can exert. This definition remains the same in F.G.N, measuring your character's physical strength. Currently, it has no direct purpose beyond this measurement. Will be updated at a future time.

Speed

Speed is the measure of a character's ability to move quickly in various ways from running to other forms of dexterity.This remains the same in F.G.N, and like strength it currently has no direct purpose outside of its measure for your character's speed.

Stamina

Stamina is the measure of a character's ability to maintain themselves over a prolonged amount of time. In F.G.N the purpose remains the same and also includes how large your chakra reserves are. This directly affects how your character will be able to perform in battles, as well as how long they can maintain themselves through their fighting styles. Each stat represents a level of jutsu that your character will be able to perform consistently without drawback. The higher the jutsu level is from your stamina level, the bigger the drawback and chunk it takes from your stamina.

In Example, as a genin with only 1 point in Stamina you would be able to easily perform your Academy jutsu in the midst of combat. However, even basic C-rank jutsu would considerably diminish your chakra reserves and your combat ability. This works as the bullet point follows.

  • 1 – Can proficiently use E-rank jutsu.
  • 2 – Can proficiently use D-rank jutsu.
  • 3 – Can proficiently use C-rank jutsu.
  • 4 – Can proficiently use B-rank jutsu.
  • 5 – Can proficiently use A-rank jutsu.

Hand Seals

Hand Seals is the measure of a character's ability to memorize and weave hand seals and chakra control. It affects both how fast someone can weave hand seals as well as how many are necessary to perform a jutsu. Performing one-handed seals is unique to certain individuals, if interested please contact Joten.

  • Upon reaching 3 points in your hand seals stat, you will be able to perform all of your academy jutsu (and any jutsu that use only one seal) without using hand seals.

Skill Checks

Similar to D&D, in F.G.N there exists such a thing as Skill Checks. These are primarily used in situations where NPCs or other non-playable factors may be present, including obstacles in an environment or puzzles. These can apply to all stats, but mostly applies to the Intelligence, Speed, and Strength stats. When a Skill Check occurs, it compares a target number against a character's stat point in an area to see if they can beat the Skill Check. This will determine whether a character can move past or otherwise beat said obstacle in the check.

Most people won't know when a Skill Check is being performed and it may be done secretly.

Unlike D&D, there are exceptions to Skill Checks. This depends on the effort and ability put into the obstacle in question. Even if your character fails a skill check, if they try hard enough at what they are doing it is still possible for them to succeed in whatever they're performing but with some drawback. This drawback will increase with the greater difference between the character stat and the mark.

Training

Training is an important part of your ability as a shinobi. Where you can't progress mentally and emotionally as a character, training is what will make you better in combat. This section will cover no just training your databook points, but also training jutsu, and more! By the end of this, you will understand the importance of training and how it will work for you personally.

Attribute & Jutsu Training

To start, the way you work for stats is through a session of training. A session is an increment measuring your performance through a posted log/thread. For attributes, your session is meant to be your character performing something that would refine their skills in a specific area. These sessions have no set limit to reach (yet), we only expect your best effort as writers when you make this to show that you care.

An example of this would be if a genin Akimichi were to make a session focused on maintaining his jutsu for a longer time. Once uploaded and reviewed it could be posted to your library and add .5 points in your databook at an appropriate attribute (Stamina, Hand Seals). This applies to all attributes, and feel free to get creative with how you train your character and make things interesting for yourself and whoever you're practicing with. Once the training session is finished and uploaded, it will be reviewed by either Dio or Gen.

For jutsu, in order to recieve one you must also perform session(s) to get the jutsu you're looking for. These sessions are the same as before, but of course they must be made specifically in relation to learning the jutsu IC. On top of this, you must be able to first reach the requirements of the databook to be able to learn jutsu of certain difficulty (refer to databook). A list of the required sessions for each ranked jutsu can be seen below.

  • E – D-rank jutsu: 1 session.
  • C-rank jutsu: 2 sessions.
  • B-rank jutsu: 3 sessions.
  • A-rank jutsu: 4 sessions.
  • S-rank jutsu: 5 sessions.

Stat Training

  • .5 points: 1 session.

You can not earn stats and train for a jutsu in the same session, they must be separate.