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In F.G.N, we use an attribute system based off of the stat books from the official Databooks. This serves to measure a shinobi's ability in combat and other related areas. Beyond measurement, the stat book is also deeply intergrated with how your character performs and functions in various ways outside of general measurement of power. Because of this, it is vital that you understand F.G.N's attribute system and how it will affect your character.

What is the Databook

Databook

Ninjutsu

Genjutsu

Taijutsu

Intelligence

Strength

Speed

Stamina

Hand Seals

Total

Rank

1

1

1

1

1

1

1

1

8

Above is a table representing the databook, or the attribute system we use in F.G.N. As you can see, this system has eight separate attributes. These stats measures the level of ability that a character possesses. These stats work on a five-point system, meaning that each stat's maximum number is 5.

Note: Everyone must have at least 1 point in every attribute of their databook.

Attributes

There are nine attributes in total that make up the databook, all make up a vital part of your character's skillset in the role-play.

Rank

The first attribute is Rank, which represents the shinobi ranking of a character. This relects the level of their skill. In example of this, a Jōnin is astronomically stronger than a Genin. If they were to have a fight, and the Jōnin was to use a Wind Release technique with only one Ninjutsu point against a Genin using a Fire Release technique with five Ninjutsu points. The Jōnin would still win regardless, simply because his chakra and power is that much stronger than a Genin.

Ninjutsu

Ninjutsu is an all-encompassing term for the extraordinary techniques of shinobi that requires the use of chakra, and typically, hand seals. This applies to jutsu from nature-based techniques such as the iconic Fireball Jutsu all the way to the praised Flying Raijin Jutsu. Ninjutsu are noted by their particular use of chakra, either through shape or nature transformation.

The Ninjutsu stat in the databook represents your character's skill and knowledge of ninjutsu. This affects the power of your ninjutsu, meaning that two equally-leveled ninjutsu were to clash. The one being used by a character with the higher ninjutsu stat would win the struggle between those two jutsu. It also will affect the level of jutsu you can train for.

  • 1 – Can train up to D-rank ninjutsu.
  • 2 – Can train up to C-rank ninjutsu.
  • 3 – Can train up to B-rank ninjutsu.
  • 4 – Can train up to A-rank ninjutsu.
  • 5 – Can train up to S-rank ninjutsu.

Genjutsu

Genjutsu is a type of jutsu that specifically uses illusions to trick or decieve shinobi most unlike regular ninjutsu. Most, if not all, of these techniques rely on the use of Yin Release.

Similar to the ninjutsu stat, the genjutsu stat represents your character's knowledge and ability to use genjutsu. It also affects the level of genjutsu you can train as well.

Taijutsu

Taijutsu is the last type of jutsu which solely relies solely on the natural abilities of the body through martial arts and sometimes with the additional use of chakra. Like the other jutsu stats, this represents their ability and knowledge of taijutsu as well as their ability to train in it. This works the same as it does for ninjutsu and genjutsu respectively.

Intelligence

Intelligence is the measure of your ability to obtain and apply knowledge in various ways and manners. Here in F.G.N, it still holds this definition with the exception that this stat is primarily reserved for your character's intelligence in combat. Intelligence is important for skill-checks in out-of-combat situations. This is because it not only represents the general knowledge and intelligence a character possesses, but also the level of their perception. Characters with a high level of intelligence will notice a trap sooner than the average person would, or be able to recall certain events faster.

Strength

Strength is the measure of a character's physical strength, or how much force they can exert. This definition remains the same in F.G.N, measuring your character's physical strength. Currently, it has no direct purpose beyond this measurement. Will be updated at a future time.

Speed

Speed is the measure of a character's ability to move quickly in various ways from running to other forms of dexterity. In F.G.N this attribute acts for posting initiative, meaning the higher one's Speed attribute is the more likely they will be to post first. This also means that a higher rank will always post before lower ones.

Stamina

Stamina is the measure of a character's ability to maintain themselves over a prolonged amount of time. In F.G.N the purpose remains the same and also includes how large your chakra reserves are. This directly affects how your character will be able to perform in battles, as well as how long they can maintain themselves through their fighting styles.

  • Genin: 1-3 points allows proficiency in E-ranks. 4-5 points allows proficiency in D-ranks.
  • Chūnin: 1-3 points allows proficiency in C-ranks. 4-5 points allows proficiency in B-ranks.

Hand Seals

Hand Seals is the measure of a character's ability to memorize and weave hand seals and chakra control. It affects both how fast someone can weave hand seals as well as how many are necessary to perform a jutsu. Performing one-handed seals is unique to certain individuals, if interested please contact Dakotti.

Skill Checks

Similar to D&D, in F.G.N there exists such a thing as Skill Checks. These are primarily used in situations where NPCs or other non-playable factors may be present, including obstacles in an environment or puzzles. These can apply to all stats, but mostly applies to the Intelligence, Speed, and Strength stats. When a Skill Check occurs, it compares a target number against a character's stat point in an area to see if they can beat the Skill Check. This will determine whether a character can move past or otherwise beat said obstacle in the check.

Most people won't know when a Skill Check is being performed and it may be done secretly.

Unlike D&D, there are exceptions to Skill Checks. This depends on the effort and ability put into the obstacle in question. Even if your character fails a skill check, if they try hard enough at what they are doing it is still possible for them to succeed in whatever they're performing but with some drawback. This drawback will increase with the greater difference between the character stat and the mark.